News for 2008.07.26

Posted in news | July 26th, 2008

***IMPORTANT***

ThunderDome will be going offline for 3-4 days in approximately 1 week, while we physically relocate the server to a more reliable connection. When we know the exact date of the move, we will post it here. Prepare your characters for at least a weeks worth of rent money, just to be safe.

News for 2008.07.17

Posted in news | July 17th, 2008

Elaith and Diesel complained that the pirate ship takes too long to sail on its voyage across the ocean. We have enticed the butt-pirates into putting wind to the sails, by offering up young men and rum in return. Prepare to be boarded!!!

News for 2008.07.15

Posted in news | July 15th, 2008

Fixed a nasty bug that allowed certain individuals to pick up unlimited items or weight. I wish someone would have reported this.

Per Makaveli’s request, Scumbags and Pig Men have been toned down a tad.

The value of many implants has increased. The stats on some implants have also changed.

News for 2008.07.11

Posted in news | July 11th, 2008

Fixed crash bug associated with recent changes to lightning bolt.

The following problems were reported by e-mail and fixed:

ED209 or other guard robots will no longer activate when stunned or mortally wounded.

Mobiles should no longer loot PC’s after they’ve self-destructed.

The T-Rex should no longer toss people around when stunned or mortally wounded.

Have any more bugs, e-mail them to me.

News for 2008.07.10

Posted in news | July 10th, 2008

Based on player (groveling Bonejacker name redacted) feedback, max hit points per level has been increased slightly for Infiltrators.

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