Beep and Nacht lay down the fuck shit stack

Posted in news | June 28th, 2011

News for 2011.06.24

Posted in news | June 24th, 2011

By popular request, the game’s boot status will be announced on Twitter every time the game reboots (or crashes).
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News for 2011.06.23

Posted in news | June 23rd, 2011

Mobiles will no longer be aggressive if affected by blindness. This directly impacts skills such as smoke screen.

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A message has been added to smoke screen to indicate when a victim has been successfully blinded by acidic smoke.

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A crash bug has been squashed.

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E-mail a list of Blocks, Gates, Guards, Monoliths, etc that prevent your mob followers from entering with you.

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News for 2011.06.17

Posted in news | June 17th, 2011

Based on player input, the following changes have been made…

• Last Ditch Effort tactics employed by NPC Robots / Machines will no longer self-destruct quite as often.

• Cyborg self-repair percentage has been increased.

• Cyborg MANA and MOVEMENT Repair bonuses are no longer penalized as harshly.

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News for 2011.06.04

Posted in news | June 4th, 2011

The kills cost for longwalking has been reduced and the remort cost (-5) has been removed.

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